gfx.Map

Draw a tile-based level map.

Syntax

gfx.Map(tilemap, levelmap, offset_x, offset_y, x1, y1, x2, y2)

Parameters

  • tilemap - The address of the tile map graphics data.
  • levelmap - The address of the level map data.
  • offset_x - The horizontal position of the map viewport relative to the origin.
  • offset_y - The vertical position of the map viewport relative to the origin.
  • x1 - The left edge of the map viewport on the screen.
  • y1 - The top edge of the map viewport on the screen.
  • x2 - The right edge of the map viewport on the screen.
  • y2 - The bottom edge of the map viewport on the screen.

Returns

This command returns no values.

About

Use gfx.Map to draw level maps directly, or you can use LameMap for more functionality.