Initialize the LameLCD library.
buffer- The address of the drawing buffer (word).
The address of the LCD buffer.
lcd.Start once at the beginning of your program
to use LameLCD, giving the drawing surface returned when
LameGFX is started as the argument. Due to this, its
recommended to start LameLCD and LameGFX at the same time,
The screen will not update with this command.