Setting up the SDK
Unpack the SDK, which is a
.ziparchive, to a directory of your choosing.
Open PropellerIDE and go to “Edit -> Preferences”.
Note: On OS X, Preferences falls under PropellerIDE, not Edit.
Click the Languages tab, and under Includes in the Spin box, and click Add Path to add the location of the unpacked SDK.
PropellerIDE should now be set up for use with the LameStation.
Testing your installation
We can verify that the LameStation is working by loading a game from the
games/ directory of
the SDK. Let’s start by opening
games/piXel/piXel.spin and pressing F10 to download.
If it worked, you should see this screen.
If you’d like to try a different game, they follow a simple naming convention: in a folder named
AwesomeGame/, the game would be named
Note: You can only have one game loaded at a time.
I’m getting lots of _‘NOT FOUND’_ messages. What’s the deal?
Looks like you haven’t set up the library path correctly. Make sure you properly added the SDK.