gfx.Sprite
Draw an image of any size to the screen.
Syntax
gfx.Sprite(source, x, y, frame)
Parameters
source
- The address of the sprite graphics.x
- Horizontal position of sprite.y
- Vertical position of sprite.frame
- Frame of sprite to draw.
Returns
This command returns no values.
About
Call gfx.Sprite
to draw images to the screen. All built-in drawing
functions are built on gfx.Sprite
except for gfx.Blit.
If an image is exactly 128x64 pixels, use gfx.Blit
for much faster drawing.