Draw an image of any size to the screen.
gfx.Sprite(source, x, y, frame)
source- The address of the sprite graphics.
x- Horizontal position of sprite.
y- Vertical position of sprite.
frame- Frame of sprite to draw.
This command returns no values.
gfx.Sprite to draw images to the screen. All built-in drawing
functions are built on
gfx.Sprite except for gfx.Blit.
If an image is exactly 128x64 pixels, use
gfx.Blit for much faster drawing.